Friday, March 21, 2014

CE 59: Dana Massey

This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.


  • Dana on Twitter
  • Second Chance Heroes

  • [LINK] How Razer is reinventing the gaming PC, one insane project at a time
  • [LINK] Unreal Engine unveils new pricing structure
  • [LINK] 2048, Doge2048, Flappy 2048
  • [LINK] Sony reveals its vr system for PS4 and The new Occulus Rift is very cool
  • [LINK] SimCity finally gets an offline mode

  • For a video of this episode go to:

    Friday, March 14, 2014

    CE 58: Dejobaan Games

    This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.

    [MP3 AUDIO]

  • Ziba on Twitter
  • Elegy for a Dead World
  • Dejobaan Games

  • [LINK] Maybe We Can't Handle Smart Enemies in Our Games
  • [LINK] When a Successful Game is a Failure
  • [LINK] We're Buying More PC Games Than We Can Play
  • [LINK] Comcast isn't letting customers watch HBO Go on Playstation

  • For a video of this episode go to:

    Friday, February 28, 2014

    CE 57: Raphael van Lierop

    After a long absence, we are joined in the laboratory this week by Raphael van Lierop of Hinterland Studios. In addition to discussing his game, The Long Dark, we discuss the meaning of Flappy Bird, ponder the success of Games Workshop titles, and wonder at the emerging religions in Twitch Plays Pokemon.

    [MP3 AUDIO]

  • Raphael on Twitter
  • The Long Dark
  • Hinterland Games

  • [LINK] Flappy Bird creator pulls his game offline
  • [LINK] Nintendo terminating Wi-Fi service for DS and Wii
  • [LINK] Twitch Plays Pokemon nearly beats the game
  • [IMG] The Evolution of Religion in Twitch Plays Pokemon
  • [LINK] Ken Levine announce he is "winding down" Irrational Games

  • For a video of this episode go to:

    Monday, January 13, 2014

    CE 56: Lorne Lanning

    Lorne Lanning, creator of Oddworld, steps into our laboratory to discuss his work with us. In addition to talking about Lorne's transition from film to games, we talk about breadcrumbs in MMOs, the imbecilic trolling of the gaming internet, and Spencer's New Year's insanity pact.

    [MP3 AUDIO]

  • Lorne on Twitter
  • Oddworld.Com

  • [LINK] Trolling group using virtually unheard of NTP attack to grind popular online games to a halt.
  • [LINK] Creative Assembly announces Alien: Isolation
  • [LINK] PlayStation Now will offer Netflix-like subscription options
  • [LINK] GDC Developers Choice Award Nominees
  • [LINK] Independent Games Festival awards finalists revealed

  • For a video of this episode go to:

    Tuesday, December 17, 2013

    CE 55: Steve Gaynor

    This week Steve Gaynor of Fullbright joins us in the volcano to talk about his incredibly successful indie game, Gone Home. As part of his initiation, we discuss the latest YouTube shenanigans, The cinematic value of a cinematic let's play, and the strategy of price drops.

    [MP3 AUDIO]

  • Steve on Twitter
  • Gone Home

  • [LINK] Eldritch
  • [VID] YouTube goes crazy with the new content-id system
  • [LINK] No Man's Sky
  • [LINK] Telltale's Game of Thrones
  • [LINK] Elder Scroll Online release date set at April 4th

  • For a video of this episode go to:

    Tuesday, December 10, 2013

    CE 54: Pixel Piracy

    This week we welcome Alex and Vitoli into the laboratory to talk about their new game, Pixel Piracy. In addition to discussing how they've offered their own game up as a torrent, we talk about the rights of streamers to play what they want, the relative indie-ness of gaming studios, and the true meaning of the poop deck.

    [MP3 AUDIO]

  • Alex on Twitter
  • Pixel Piracy

  • [LINK] Riot Games tries to limit games their streamers can play
  • [LINK] Microsoft tries to scavenge together good Xbox One numbers
  • [LINK] Is Crytek an indie developer?
  • [LINK] Top 10 indie games of 2013

  • For a video of this episode go to:

    Friday, December 6, 2013

    CE 53: Dean Tate

    We experiment this week with Dean Tate, creator of Captain Bubblenaut. We ponder the massive response turnout to buy the PS4, whether space combat can save a dying space game, and what can be considered "pay to win" in "Epic Loot".

    [MP3 AUDIO]

  • Dean on Twitter
  • Captain Bubblenaut

  • [LINK] 10 Reasons Why the PS4 is Better Than the Xbox One
  • [LINK] Valve to release virtual reality prototype
  • [LINK] Galactic Starfighter bringing space combat to Star Wars: The Old Republic

  • For a video of this episode go to:

    Friday, November 15, 2013

    CE 52: Tim Lindsey

    Tim Lindsey of Xaviant joins us in the laboratory to discuss project development on Lichdom. In addition to talking about his game, we discuss whether Warlords of Draenor will revive the fanbase, how lasers and smoke machines can help playtesting, and the usefulness of dancing and horseriding in keeping a princess alive...

    [MP3 AUDIO]

  • Tim on Twitter
  • Xaviant

  • PsychoChickenz: Did you have a wellspent youth? Join me as I replay the games I grew up with, as well as Minecraft, Terraria and more.

  • [LINK] The Humble Store is now open
  • [LINK] SSteam rises to 65 million active users
  • [LINK] Everything you need to know about Warlords of Draenor

  • For a video of this episode go to:

    Friday, October 25, 2013

    CE 51: Davey Wreden

    This week we are joined by one of the creators of The Stanley Parable, Davey Wreden of Galactic Cafe! In addition to discussing his amazing new game, we address the arcane nature of Pokemon, whether fair use of video content finally has a champion, and the challenges of picking a price for a priceless experience.

    [MP3 AUDIO]

  • Davey on Twitter
  • Galactic Cafe

  • [LINK] Studio accused of blocking Youtube criticism
  • [LINK] SimCity may get an offline mode after all
  • [LINK] Steam Machine prototype specs

  • For a video of this episode go to:

    Thursday, October 3, 2013

    CE 50: Dan Teasedale

    This week we welcome Dan Teasedale of No Goblin into the laboratory! In addition to discussing his rock star days with Harmonix, we consider the recent bevy of Valve announcements, the future of Super Drake Tracker, and the potential evil of social game IPOs.

    [MP3 AUDIO]

  • Dan on Twitter
  • No Goblin

  • PsychoChickenz: I replay old school games as well some new ones.

  • [LINK] Three big announcements from Valve this week
  • [LINK] PS Vita TV offering PS4 streaming in other rooms
  • [LINK] Ten Indie PC Games You Must Keep An Eye On

  • For a video of this episode go to: