Friday, September 26, 2014

CE 67: Consortium



This week we're joined by Gregory MacMartin of iDGi, makers of Consortium. In addition to discussing their futuristic murder mystery, we contemplate the value of cancelled Blizzard games, assess the standards for debate and discourse, evaluate the concept that Mass Effect 2 is the best pc game, and statistically analyze how much programming indie game devs can do.

[MP3 AUDIO]


  • Gregory on Twitter
  • Consortium


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Blizzard cancels Titan.
  • [LINK] Ingress gets player-defined quests
  • [LINK] X-box One sales are tanking in Japan
  • [LINK] Female Game Developers talk about #GamerGate


  • For a video of this episode go to: http://youtu.be/4qVDpneTVFA

    Friday, September 19, 2014

    CE 66: Ryan S Dancey



    Our guest scientist this week is Ryan S Dancey of Goblinworks, makers of Pathfinder Online. His illustrious gaming career includes product development on Legend of the Five Rings, brokering the sale of TSR to Wizards of the Coast, leading the development of 3rd Edition Dungeons and Dragons, and marketing Eve and the World of Darkness MMO for three years with CCP. In edition to discussing these amazing gaming milestones, we discuss the acquisition of Mojang by Microsoft, the toxicity of online comments, the keys to ensuring a successful business lives through its own growth, and whether Pokemon should have been a Facebook game.

    [MP3 AUDIO]


  • Ryan on Twitter
  • Pathfinder Online


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Mojang bought by Microsoft for $2.5 billion.
  • [VID] This is Phil Fish
  • [LINK] "One of the most radical things you can do is to actually believe women when they talk about their experiences"
  • [LINK] Pewdiepie turns off YouTube comments
  • [LINK] In Defense of Specific Definitions


  • For a video of this episode go to: http://youtu.be/HKstBtgvt6o

    Friday, September 5, 2014

    CE 65: @MikeRugnetta



    After a long dormant period inside the volcano, Mike Rugnetta from PBS Idea Channel returns for a reasoned discussion about the nature of games and our media. In addition to talking about his work with PBS and podcasting, we look into the obtuse nature of non-DS Zelda, the corruption that nostalgia can throw on your game replays, and the persistent ear-plugging of the angry gamer bros.

    [MP3 AUDIO]


  • Mike on Twitter
  • PBS Idea Channel
  • Reasonably Sound Podcast


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Mike's tweets regarding Feminist Frequency
  • [LINK] Equality is the worst thing that could happen
  • [LINK] Passing off Anti-Feminist Nonsense as Critique
  • [LINK] Jim Sterling: Social Justice Warriors and Ganondorf
  • [LINK] League of Legends critics are trying to sell themselves, not fix the game
  • [LINK] The Note 4 VR Rig
  • [LINK] Explore Destiny with Google Street View
  • [LINK] What happens if you op everyone on a server


  • For a video of this episode go to: http://youtu.be/iZpRNPDbP6Q

    Friday, June 13, 2014

    CE 64: Pixel: ru²



    This week we're joined by Charlotte and Jesse, creators of Pixel: ru2. In addition to talking about their game, we discuss the expectations that are coming from E3, the future of GoG Galaxy, and the nature of taking an indie game to PAX.

    [MP3 AUDIO]


  • Charlotte on Twitter
  • Pixel: ru2


  • Try out Loot Crate and support the show!
  • My first Unboxing video


  • [LINK] Ubisoft and Rockstar's huge oversight
  • [LINK] Five video game trends coming out of E3 2014
  • [LINK] Playing Occulus Rift games at E3
  • [LINK] GoG Galaxy to offer DRM-free alternative to Steam


  • For a video of this episode go to: http://youtu.be/dL1B2hfhSGM

    Friday, June 6, 2014

    CE 63: Wildstar



    Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.

    [MP3 AUDIO]


  • Mike on Twitter
  • Matt on Twitter
  • Wildstar


  • Try out Loot Crate and support the show!
  • My first Unboxing video


  • [LINK] Former Steam boss Jason Holtman joins Oculus VR
  • [LINK] Watch Dogs sells 4 million copies its first week.
  • [LINK] The inside story on the World of Darkness MMO and CCP.
  • [LINK] Video Game Preorders are out of control
  • [VIDS] The Best Luigi Death Stare videos
  • [GAME] Pixel: ru² is on sale this week at IndieGameStand! 75% off! They'll be guests on the show next week!


  • For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8

    Tuesday, May 20, 2014

    CE 62: Dragon Army



    Michael Stanley, of Dragon Army, joins us in the laboratory this week to talk about Robots Love Ice Cream. In addition to discussing what constitutes a "Core Gamer", we analyze the nature of the fixated Eve assassin, contemplate the lethality of weaponized ice cream, and debate whether all of Notch's work has become autobiographical.

    [MP3 AUDIO]


  • Michael on Twitter
  • DragonArmy on Twitter
  • Robots Love Ice Cream


  • Try out Loot Crate and support the show!


  • [LINK] NNPD Reports on "Core Gamers"
  • [LINK] Titanfall companion app lauches
  • [LINK] EVE Online 3 year manhunt
  • [LINK] Xbox live offering refunds for Netflix subscribers
  • [LINK] Notch's tiny despair simulator


  • For a video of this episode go to: http://youtu.be/3KLDkPvSQrM

    Friday, May 9, 2014

    CE 61: Elysian Shadows



    This week we're joined by Falco and Tyler, developers of the game Elysian Shadows. In addition to talking about their 2d/3d RPG, we ponder virtues of old game styles, contemplate the value of being grandfathered on Steam, and continue to allow Wes to talk about how he's MMO'd out.

    [MP3 AUDIO]


  • Elysian Shadows on Twitter
  • Falco on Twitter
  • Tyler on Twitter


  • Try out Loot Crate and support the show!


  • [LINK] Nintendo Earnings negative for the third year in a row
  • [LINK] Blizard profits fall 35%
  • [LINK] DOTA 2 players outnumber World of Warcraft subscribers
  • [LINK] Earth 2066 removed from Steam store for false advertising.
  • [LINK] Developers abandon unfinished game on Steam after selling 200,000 copies


  • For a video of this episode go to: http://youtu.be/xLJXtt9_Rxs

    Friday, May 2, 2014

    CE 60: Phil Tibitoski



    This week Spencer makes a new best friend as Phil Tibitoski joins us in the volcano. In addition to talking about Octodad, we discuss YouTubers owning the games they play, the dollar per hour cost in games, and the need for variability in enemy camps.

    [MP3 AUDIO]


  • Phil on Twitter
  • Octodad


  • Try out Loot Crate and support the show!


  • [LINK] One Explanation Behind EA 'Destroying' Bullfrong
  • [LINK] YouTubers ask for a piece of game dev's profits to play their games
  • [VID] Game Theory: Flabby Bird, PewDiePie, and Pasta Sauce
  • [VID] Extra Credits: What is a Game?


  • For a video of this episode go to: http://youtu.be/e3boaKaP5lk

    Friday, March 21, 2014

    CE 59: Dana Massey



    This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.

    [MP3 AUDIO]


  • Dana on Twitter
  • Second Chance Heroes


  • [LINK] How Razer is reinventing the gaming PC, one insane project at a time
  • [LINK] Unreal Engine unveils new pricing structure
  • [LINK] 2048, Doge2048, Flappy 2048
  • [LINK] Sony reveals its vr system for PS4 and The new Occulus Rift is very cool
  • [LINK] SimCity finally gets an offline mode


  • For a video of this episode go to: http://youtu.be/Dc6womK94q4

    Friday, March 14, 2014

    CE 58: Dejobaan Games



    This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.

    [MP3 AUDIO]


  • Ziba on Twitter
  • Elegy for a Dead World
  • Dejobaan Games


  • [LINK] Maybe We Can't Handle Smart Enemies in Our Games
  • [LINK] When a Successful Game is a Failure
  • [LINK] We're Buying More PC Games Than We Can Play
  • [LINK] Comcast isn't letting customers watch HBO Go on Playstation


  • For a video of this episode go to: http://youtu.be/qdP8QrWHmUQ